On 17/09/2020 at 4:03 AM, Lusputo said, Thank’s for the answer and btw this is a really beautifull guide all the picture etc it makes the guide very nice to read. On kill effects generally don’t work with mines, however there is a little strange quirk here – damage over time kills are always attributed to the player, so despite the Toxic Rain kills being mine kills they still get attributed to you. When you get a 4-link, throw in Void Manipulation Support until you’re high enough level to switch it to Vicious Projectiles Support. Other Tree Changes: - A Thread of Hope unique jewel with a very large radius has been added. The new alternative quality gems are powerful buffs to the build. The class also possesses other utility bonuses like blind synergy, area of effect bonuses, regeneration and ailment immunities. - Flame Golem has been dropped for Enhance support in order to heavily extend Immortal Calls duration. He can deal strong critical strikes with weapons or spells. If you have the patience for it, you can stop in the Foothills in act 9 to farm the Imperial Legacy div cards to get your six link bow, and then alteration spam for +2 bow gems. If you’d prefer to use PoePlanner to glance at a passive tree, this is the softcore endgame version and this is the hardcore endgame version. Blastchain Mine Support gives a damage benefit to any individual mine based off of the number of mines which detonated before it in a detonation sequence, and any time you hit the detonation key, you instantly reset your sequence, thus losing all of the chaining damage you would have benefited from due to Blastchain Mine Support. The gear in this PoB is fairly generic stand-in gear, and can be swapped around between many of the options provided later on in this guide, but you can use it as a pretty standard measuring stick to judge your choices against should you want to edit anything – and please, feel free to do so! It is based on very high Attack Speed granted by the Quill Rain Bow, allowing you to stack a lot of Poison on enemies, which also spreads. Details about ASD - 104 Toxic Turbulence Acropora - Aqua SD Live Coral Frag. You don’t need to worry about attack speed once you’ve swapped to mines, as they don’t need any, and since we’re scaling the Damage over Time, the Physical and Elemental rolls on your bow will also be pretty irrelevant. The Shadow is proficient with Dexterity and Intelligence skills, and fights with daggers and claws. Using a Quill Rain is literally worse than using the starting bow from Twilight Strand that Ranger gets, do not use it – at least not with mines. Say do you think any of those alternate quality gems could benefit this build? The changes in Ritual 3.13 have nerfed this build somewhat, and have lead to Trickster being a very competitive option. One of the rather nice things about Toxic Rain mines is how early you can begin using it – while you’ll want to start with Caustic Arrow linked to Lesser Poison Support and Mirage Archer Support early on, keep an eye out for items with Blue-Green-Green sockets linked, as at level 12 you’ll be able to swap into Toxic Rain, Blastchain Mine Support, and Swift Assembly Support. Early tools that help with boss DPS include a self-cast Despair and Withering Step linked to Second Wind Support in order to apply wither stacks. It’s even better if you can get these links into a Bow with “+1 to Socketed Bow Gems”, as this will provide a significant damage boost. Therefore, Onslaught and other on kill effects work just fine! The first major Hotfix for Ritual has been released by GGG in a restartless patch! Fairly popular among mine builds is the practice of binding your Detonate key to left click, but that is something I do not recommend here. Before I get into the nitty-gritty details, a quick overview of the strengths, weaknesses, and requirements of the build. Thank you for watching, the support is always appreciated. $15.50 + shipping. Consider subscribing for more content just like this! For single target, Ball Lightning mines will beat it by a bit, for clear Icicle Mine or Arc mines can equal or surpass it – but as an all around package, I wouldn’t say anything really beats Toxic Rain mines, in my view. Keep identifying bows as you level and if you ever get the opportunity to switch to one with +1/+2 to socketed bow gems you’ll want to do that – however, you do need to have your Toxic Rain links in the bow in order to take advantage of it, so try to conserve Jeweller's Orbs and Orb of Fusings where possible to fix bows with good rolls that drop with the wrong sockets. SC trade, HC trade and Solo Self-found both SC and HC – I generally try to make builds that have well-rounded options for approaching the game from any of these angles, but my preference for tankier, higher single-target builds does shine through in what I make. We go over all of the gem links this build uses in the end-game on our Gem Link page. ASD - 108 Gold Miner Acropora - Aqua SD Live Coral Frag. Another couple of mechanics worth briefly touching on specific to the scaling of Toxic Rain are the potency of Area of Effect, Duration, and projectile count on single-target damage. Your early 4-link will look something like this: Toxic Rain If you are comfortable with the degeneration on your life, or if you prioritize regen early from the labyrinth, use a Blood Rage while clearing to get some extra damage from frenzies. {{shareLink}}. The Shadow's Ascendancy classes are Assassin, Saboteur, and Trickster. As far as extra arrows are concerned, they are never detrimental, they will always at least help your clear. Thanks. Welcome to our list of Shadow builds for the Ritual league of Path of Exile (3.13). 3 Toxic Rain Miner Trickster. This results in a solid damage increase. A collection of the best builds and guides for the online action role-playing game Path of Exile - Echoes of the Atlas! - No Witnesses has been picked up. What is your reason for deleting this comment? - Wind Dancer has also been allocated to further improve our defenses.#PathofExile #Guide #EchoesoftheAtlas These vines do damage over time and vanish when the pod explodes, dealing a combination of Physical and Chaos damage with the explosion. A phenomenal league starter that can tackle all content on a budget. Hello nice guide here, i was just wondering. Direct link: As far as strengths and weaknesses, I wouldn’t say this character has any defined weaknesses, but rather that it is fairly strong across the board without being exceptional in any one area. The 3.13.0 expansion, the Echoes of the Atlas, launches in less than a day! Thanks for reading the guide, I hope you crush your foes under the smothering weight of a thousand grasping vines. The Shadow's Ascendancy classes are Assassin, Saboteur, and Trickster. Other than that, nothing really requires changing, as the buff to Bomb Specialist means that AoE at high Blastchain Sequences is almost the same as before. Some life in other places has been dropped. This sequencing is really only relevant against bosses and perhaps particularly tough rare monsters, but the DPS increase is substantial enough that it is worth learning the technique. ((After going back and being less blind I have read in the guide about additional arrows, if i have 3 ascensions on the build would the extra arrow be worth it or should I only bother once the 4th ascension is acquired?)) The spores are mainly spread by water, wind and wind-blown rain. Use this drop-down menu to access different variants of the passive tree depending on what you’re after. One thing you absolutely do not want to do is use a Quill Rain – the attack speed on this bow will do nothing for you, and you will still suffer the penalty. 9 Fire Trap Saboteur Build. Details on the Ascendancy page. Yep! - Changes to curses shouldn't heavily impact Witchfire Brew. this one just really feels smooth to play and impactful especially when you get the det chain just right (if you even hang around to see the hp bar drop that is) many thanks for sharing it :)), Edited by POEisBae If you have any other questions about leveling or the build in general, feel free to ask, either here or on my stream ! - Constitution, an additional jewel socket and Exceptional Performance have all been added. - Expanded our second cluster jewel setup to include additional medium and small cluster jewels. Toxic Rain mines are auto-targeting, and have a significantly long range, so the ideal playstyle for clearing trash while mapping involves generally throwing the mines at your feet or just ahead of you and detonating as you go, allowing the mines to target packs for you so you can focus on dodging and pathing. This really only provides some minor stats from the small travel node and a Hinder, but it is the most useful option from Uber lab. Run an Anomalous CWDT to maximize this. Mines essentially allow you to short-circuit the requirement for attack speed entirely, replacing it with Mine Throwing Speed, which is innately quite quick – and also allow you to pre-stack your damage, causing massive amounts of pods in a short time and allowing for intense overlapping damage. Lastly, additional arrows means additional pods, which means additional vines – however, this last one does have a caveat. 11m left. Check out our top recommended league starters for PoE's 3.13 Ritual league. Instead, I bought much cheaper six socketed kintsugis and double corrupted them for good implicits. - Blood Rage has been added for consistent Frenzy Charge generation.OLD CHANGES:Heist Changes: Build is looking incredible. Interestingly enough, however, it lines up extremely well with a mine playstyle, as the strengths of Toxic Rain itself as well as the strengths of the miner archetype complement each other very well. I’m Octavian, I’ve been playing Path of Exile since Warbands league (back in 2015) with more than 11,000 hours logged so far and I’ve jumped around to pretty much every game-mode the game offers. Path of Building (Fork): https://pastebin.com/3pw8Luv4Last Updated: 1/22NOTE: This build has been updated for 3.13!The guides now use the PoB Community Fork! I’ve also provided a “visual tutorial” (below) on how to swap between different passive trees within Path of Building, so you can check out the HC, SC, and leveling versions of the build’s passive trees. This makes the DPS numbers inaccurate. Toxic Rain Mines Saboteur Build Guide (PoE Ritual 3.13), Toxic Rain Mines Saboteur Passive Skill Tree & Gem Links, Toxic Rain Mines Saboteur Ascendancy, Bandits, and Pantheon Powers, Toxic Rain Mines Saboteur Gear, Jewels, & Flasks. You’ll want to socket in Summon Skitterbots once you obtain it in Act 2, but I would wait on Malevolence until you have some Mana regen together on gear and the passive tree to make having a smaller Mana pool more comfortable. I’ve edited a Bismuth Flask to simulate the attack speed our Mine Throwing Speed would be roughly equivalent to. It deals damage in three phases; arrows hit enemies when they land applying Poison, then Pods deal damage over time in a small radius and after they explode dealing AoE … Withering applies additional debuffs is also really really solid. Saboteur is still a great choice if you value the additional AoE and Throw speed from the Ascendancy for clear, but if single-target is your priority I believe Trickster outperforms it. Path of Exile Builds or POE Builds indexes builds from the web and provides structured build data and resources for Budget builds. Enjoy the guide! Mess around with the build, as every build is just a template. Seller 100% positive. If you just want a quick cheat sheet to look over though, I suggest glancing through this image gallery which has references for low budget, big budget, and massive budget versions of gear in each item slot.